
Spring 1942 — the world at war
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Tap a nation to command it — one player may lead several. Tap 🤖 to give it to Claude.
Goal: Axis wins by holding 2 Allied capitals (Moscow, London, Washington). Allies win by holding Berlin and Tokyo.
Your turn has 6 phases. The green button in the corner always moves you to the next one:
Moving: tanks and ships move 2 spaces, infantry and artillery move 1, planes fly far but must be able to get home. Blue highlights show where your selected units can go.
Transports: carry 2 land units. Tap the transport's sea zone to load from an adjacent coast or unload onto one. Unloading into enemy territory is an amphibious assault.
Combat: each unit hits on a die roll ≤ its attack (or defense) value — shown on every unit card. Cheapest casualties fall first; battleships absorb 2 hits. Capturing a capital loots that nation's treasury.
Streamlined rules: no AA guns, subs fight like ships, casualties are automatic, planes return home after battle. When Claude 🤖 plays, a banner shows what it's doing — battles appear on everyone's screen as they happen.